Skip to content

Introduction

glyphcss is an ASCII polygon-mesh rendering engine for the DOM. It paints 3D meshes (OBJ / glTF / GLB / VOX) into a character grid, then animates rotation via CSS steps(N) keyframes. JavaScript runs once at scene init and again only when the user drags or zooms — never per frame.

 
Loading…

A glyphcss scene is one <pre> per scene plus a sparse <div> hit layer. The <pre> contains N pre-baked rotation frames stacked vertically; CSS animates the strip with steps(N, end) over a configurable duration. Hotspots (one per registered 3D anchor) get their own @keyframes that step through projected positions in sync with the strip.

glyphcssCSS polygon renderers
Cost dominatorgrid cell countpolygon count
Per-polygon DOM eventsopt-in via <GlyphHotspot>✓ (one node per polygon)
Texture / material supportwireframe + Lambert ramp + voxel facefull UVs, atlas, lighting
Per-frame JS worknone (CSS-driven)none (CSS-driven)
Visual styleASCII / glyph artsmooth-shaded

glyphcss is the right tool when you want iconic, terminal-aesthetic 3D with handpicked interactivity — not when you need photorealistic texture mapping.

  • Quickstart — npm-installable demo in 30 seconds.
  • Core Concepts — the strip flipbook, the hit layer, the camera contract.
  • Gallery — tune live, see the renderer at work.